Animatrik brings real-time performance capture for games to SIGGRAPH 2022

Animatrik Film Design is attending this years’ SIGGRAPH in stunning Vancouver and are inviting AAA and AA video game studios and publishers to discuss up-and-coming game projects where high fidelity performance capture and live real-time virtual production services is required to drive hyper-realistic digital characters for blockbuster games and movies. Animatrik is known for their state-of-the-art technologies and deep industry skillset for capturing at every location and challenging environments.

Animatrik showreel:

Meet at SIGGRAPH Vancouver

Book an exclusive one-to-one meeting:
Brett Ineson:
or reach out to Instinctively Real, Siobhán Hofma:

Animatrik is a world leader in groundbreaking motion capture, pre-visualisation and virtual cinematography services. Headquartered in Vancouver, it is home to the largest independent motion capture sound stage in North America. Animatrik also operates a second location in Los Angeles, US.

Animatrik continues to raise the bar in performance capture and virtual production across AAA games, blockbuster movies, visual effects and virtual concerts. See their work in recent projects the likes of Aquaman, Spider-Man: Homecoming, Gears of War 5, Avengers: Endgame, Ready Player One, Xmen: Dark Phoenix, and Rogue One: A Star Wars Story. 

Animatrik was founded by Brett Ineson, with the express purpose of providing the most up-to-date and efficient stage and location-based performance capture and virtual camera services. Animatrik’s team of technicians and visual effects artists come with incredible pedigree and experience, having worked on the entertainment industry’s biggest blockbusters and most innovative visual effects experiences.

Published by Siobhan Hofma

Bringing over 20 years of media industry expertise and sheer tenacity. I have extensive experience ranging from PR and communications, sales and marketing, creative direction, brand development, product management, storytelling and copywriting, digital content creation, design for print and online, advertising, events, client and partner portfolio growth and business development. I spearheaded the Marketing, Comms and Creative operations for IKINEMA during a 10 year tenure. With sound analytical and communication skills I was an integral team member to IKINEMA's success driving the company from start-up to industry leader. As a natural problem solver with critical and lateral thinking, I contributed innovative real-time technology ideas which were harnessed for the company's future advancement and usability of its real-time procedural animation and inverse kinematic IP and products. Industry verticals and specialities: Interactive virtual characters, 3D animation, real-time procedural animation, inverse kinematics, Game development, Motion Capture, Immersive Experiences, Virtual YouTubing, Location Based VR, XR, VFX, Film, TV Broadcast, Pre-vis and Post Production, Real-time Virtual Production, Enterprise, Training and Simulation, Academia and more.

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