Instinctively Real Media joins ACM SIGGRAPH

Instinctively Real Media is now a member of ACM SIGGRAPH – For the past 15 years having been hands-on with numerous innovative projects and studios that push the boundaries of real-time technology solutions in creative ways, from live immersive and interactive entertainment, games, through to virtual YouTubing and hyper-realistic digital humans, this years’ SIGGRAPH is set to deliver another incredible line-up of movers and shakers.

SIGGRAPH 2022 in Vancouver is set to explode and explore pioneering technologies and research across the tech and creative industries from the 8th – 11th August. Instinctively Real Media is now proudly a member of the organisation.

Take a look at the full programme and listed are a few of IRM’s faves.

Electronic Theatre has been recognized as a qualifying festival by the Academy of Motion Picture Arts and Sciences. It began as an annual showcase of advances in computer graphics, and now celebrates the rise of computer graphics as a medium for storytelling in animation, visual effects, games, scientific visualization, and more.

Experience the world of immersive storytelling and celebrate the evolution of VR with a showcase of short-form narratives in an in-person theatre setting.

Immersive technologies advance the ways we create, communicate, learn, and play. Experience awe-inspiring breakthroughs in VR, AR, and MR at SIGGRAPH.

Innovation is the name of the game. Up your game development skills by exploring the latest in computer graphics, immersive, and real time, and hear from game industry creators and visionaries.

Real-Time Live! invites you to share your cutting-edge, real-time technology demos. Whether you are demoing the latest in game technology, real-time scientific visualization, or an augmented reality app, there is no better opportunity to showcase your transformative technology than at Real-Time Live!

Which category are you a part of, which is your favorite, or do you have several?

Contact IRM to have a chat about your next cutting-edge project:

Published by Siobhan Hofma

Bringing over 20 years of media industry expertise and sheer tenacity. I have extensive experience ranging from PR and communications, sales and marketing, creative direction, brand development, product management, storytelling and copywriting, digital content creation, design for print and online, advertising, events, client and partner portfolio growth and business development. I spearheaded the Marketing, Comms and Creative operations for IKINEMA during a 10 year tenure. With sound analytical and communication skills I was an integral team member to IKINEMA's success driving the company from start-up to industry leader. As a natural problem solver with critical and lateral thinking, I contributed innovative real-time technology ideas which were harnessed for the company's future advancement and usability of its real-time procedural animation and inverse kinematic IP and products. Industry verticals and specialities: Interactive virtual characters, 3D animation, real-time procedural animation, inverse kinematics, Game development, Motion Capture, Immersive Experiences, Virtual YouTubing, Location Based VR, XR, VFX, Film, TV Broadcast, Pre-vis and Post Production, Real-time Virtual Production, Enterprise, Training and Simulation, Academia and more.

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