INSTINCTIVELY REAL MEDIA JOINS ACM SIGGRAPH

Instinctively Real Media is now a member of ACM SIGGRAPH – For the past 15 years having been hands-on with numerous innovative projects and studios that push the boundaries of real-time technology solutions in creative ways, from live immersive and interactive entertainment, games, through to virtual YouTubing and hyper-realistic digital humans, this years’ SIGGRAPH isContinue reading “INSTINCTIVELY REAL MEDIA JOINS ACM SIGGRAPH”

How motion capture and virtual production ninjas, Onpoint Studios brings 3D animated characters to life with next-gen services

Left to right: Marian Woller, Virtual Production Supervisor; Niklas Bothe, Head of Motion Capture; Ziyaad Patel; Kevin Clare Facial Specialist and 3D Animator. Berlin based OnPoint Studios approached Instinctively Real Media to provide industry expertise and deliver strategic communications within verticals of games, visual effects and the immersive industries. Established Motion Capture and Virtual ProductionContinue reading “How motion capture and virtual production ninjas, Onpoint Studios brings 3D animated characters to life with next-gen services”

Immersive Storytelling – Which Came First: The Technology or the Creative?

There I was in a cinema 10 years ago captivated, pupils fully dilated, and hit squarely between the retina, chasing technicoloured humanoids and hybrid creatures through a fantasy world across the big screen. The movie? James Cameron’s, Avatar. My emotional and visual senses were in overdrive following complex characters and multi-layered storytelling. I was immersed in these elements, but what also had me jumping in my seat was an insight to the future of technological advancements for instinctive human interactions with technology itself. That magic moment in the movie was seeing data captured and transferred with the quick and casual swipe of a finger from the translucent curved monitor directly on to the movie character’s tablet. Bam! Right there, I knew I needed to be a part of this future.