Meet Luc Schurgers, co-founder and CTO of Replikant, a platform that combines game engines, LLMs, and real-time rendering to bring interactive AI characters to life.
With a background in visual effects, viral advertising, and real-time graphics, Luc has spent years building tools that blur the line between animation and conversation.
Replikant’s tech can power everything from classroom co-teachers to interactive avatars in virtual streaming environments. In this conversation, he shares how the team is designing a more accessible future for AI-driven digital storytelling.
“The technical pitch is that we’re a visualisation layer for basically any kind of data. If you have, say, sales data, you can put our platform on top of it and interact with it in a much more engaging way.”
Luc Schurgers | cto | REPLIKANT
Full story on AI Gamechangers: “We’re building real-time 3D TV shows that talk back”
More media coverage:
- AI Time Journal, REPLIKANT Interview: Real-Time AI Animation, Creative Automation, Digital Storytelling Ethics, Accessible 3D Tools, Conversational Agents, The Future of Animation & Originality
- Forbes: Charlie Fink discusses REPLIKANT Chat
- Forbes: REPLIKANT Chat Brings AI Characters To Life
- Techday: Replikant Chat launches on Steam Early Access platform
- Game Developer
- REPLIKANT Chat launch press release
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