“Siobhán is a force of nature in Technology Marketing and PR. I first met with Siobhán when she was at IKinema where she almost single-handedly made IKinema and their LiveAction software a household name in the games and real-time animation industry, through PR campaigns that cut across the industry press and events. I got to work directly with Siobhán while she was our account manager at Grammatik, and my confidence in our success was multiplied 1000-fold when I heard she was taking on the account. I was not disappointed. Her connections span the international press and technology industry leaders, which she leveraged to create opportunities for us beyond the limits of press releases and magazine interviews. Whatever your business, Siobhán will not just increase awareness for your activities, but the value of your company itself. I am actively looking forward to working with her again in the near future, and can not recommend her highly enough.”
Athomas Goldberg | Shocap Entertainment: Executive Director | Lifelike and Believable Animation Design: President
Published by Siobhan Hofma
Bringing over 20 years of media industry expertise and sheer tenacity. I have extensive experience ranging from PR and communications, sales and marketing, creative direction, brand development, product management, storytelling and copywriting, digital content creation, design for print and online, advertising, events, client and partner portfolio growth and business development. I spearheaded the Marketing, Comms and Creative operations for IKINEMA during a 10 year tenure. With sound analytical and communication skills I was an integral team member to IKINEMA's success driving the company from start-up to industry leader. As a natural problem solver with critical and lateral thinking, I contributed innovative real-time technology ideas which were harnessed for the company's future advancement and usability of its real-time procedural animation and inverse kinematic IP and products. Industry verticals and specialities: Interactive virtual characters, 3D animation, real-time procedural animation, inverse kinematics, Game development, Motion Capture, Immersive Experiences, Virtual YouTubing, Location Based VR, XR, VFX, Film, TV Broadcast, Pre-vis and Post Production, Real-time Virtual Production, Enterprise, Training and Simulation, Academia and more. View more posts