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<url><loc>https://instinctivelyreal.com/2026/04/29/exclusive-trailblaxr-interview-facial-performance-and-the-art-of-character-animation/</loc><news:news><news:publication><news:name>Instinctively Real Media | Global Creative Agency</news:name><news:language>en</news:language></news:publication><news:publication_date>2026-04-29T04:08:31+00:00</news:publication_date><news:title>Exclusive TrailblaXR Interview: Inside High-Fidelity Facial Animation and Character Performance</news:title><news:keywords>Real Time, Animation, Games, VFX, Instinctively Real Media, motion capture, Unreal Engine, SIGGRAPH, Film, Visual Effects, Performance Capture, NEWS, New Zealand, TrailblaXR, Nickelodeon, interview, Framestore, MotionBuilder, TrailblaXR Magazine, facial capture, KATIE NAEHER KALINIAK, Weta FX, Senior 3D Animator, Commercials, Kingdom of the Planet of the Apes, SheHulk, Facial Animator, FDLS, Facial Deep Learning Solver, Studio Library, Assembly, Fathom VFX, ZBrush, Mudbox, V-Ray, Maya, 3D Studio Max, Kung Fu Panda, The Penguins of Madagascar, GDC, New Zealand Game Developers Conference, NZ Games Festival, Rigging</news:keywords></news:news><image:image><image:loc>https://instinctivelyreal.com/wp-content/uploads/2023/10/trailblaxr-article-header.png?w=150</image:loc></image:image></url></urlset>
